Egyptians are pretty balanced in terms of troops/building cost and power, Greeks are expensive but powerful, while the Vikings are cheap but require large numbers of troops to be effective.Īnother interesting aspect of the game is God Powers. The three campaigns differ mainly by how each group acquires resources. When your heroic ranged infantry troop attacks a mythological heavy infantry troop, you almost expect to see “It’s super-effective!”. Luckily, the game constantly displays who is good against who or weak against what, so there’s no memorization necessary. The game further divides army classes by whether or not troops are heroes, mythological monsters, or basic humans, and even these higher divisions have roshambo qualities. Mythologies plays out using familiar genre tropes, including resource management, skill research, and roshambo army mechanics (light infantry beats ranged infantry beats spearmen, etc.). During Campaign mode you must move through history, but in the Skirmish and Scenario modes (basically quick-play) you can choose any group from the get-go. The game’s scope is vast, encompassing three historical groups: the Egyptians, Greeks, and Vikings. It offers three campaigns, quick play games, a wealth of multiplayer options, tons of unlockables, and a slew of achievements. You wouldn’t think something like Civilization could fit onto a tiny little DS game card, but Age of Empires: Mythologies gives you all the turn-based strategy you could want and more in a handy portable format.
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